i made many models for my game level from dozens of buildings, bunkers, walls, towers, barracades, a giant cannons and props like rubbish bins, lamp post, post boxes.
the cannon is a central part of my game level. its the biggest model in the game level and is the main objective in the game which is the player has to go inside the cannon and stop it from firing. i added a lighting particle effect on the tip of the cannons barrel, the cannons has rod around the barrel that conducts lighting to the center of the barrel tip and the cannons shoots a lighting field. the lighting package i download from unity site.
i got trees in my game level from a trees ambient-Occlusion tree package i got from the coconut shy game asset
the cannon is a central part of my game level. its the biggest model in the game level and is the main objective in the game which is the player has to go inside the cannon and stop it from firing. i added a lighting particle effect on the tip of the cannons barrel, the cannons has rod around the barrel that conducts lighting to the center of the barrel tip and the cannons shoots a lighting field. the lighting package i download from unity site.
i got trees in my game level from a trees ambient-Occlusion tree package i got from the coconut shy game asset

some buildings
tower
some street props, rusty barrel, rubbish bin, lamp post and a stop sign
the giant wall and some barracades
the giant cannons with its lighting particle effect
the music i got in my game level is
inner universe by Yoko Kanno





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